I think the main retro feel of the game is the things you need to do to progress. The music is very reminiscent of Sonic in quite a few places also adding to the retro vibe. The game has a 1990’s feel to it partly because of the familiar side scrolling platform format but also because there are little nods towards games of that era such as Sonic and Mario and even slightly earlier games like Dig Dug. The developers Sectordub have managed to take serious and complex issues and squeeze them into a fun little game which will help kids realise all that glitters may not be gold! This truly is a dystopian adventure and isn’t afraid to make statements against greed and capitalism which is often lacking from games aimed at the younger generations. As you make your way through the strange world filled with quirky little blob shaped characters, helping them with their problems such as broken bridges and not so scary scarecrows, you start to uncover a darker side to the goings on in this strange place. When you delve a little deeper into the game its then that you realise that there is an underlying message in this little adventure that isn’t as cute and cuddly as the world first seems. State conspiracy, and start a fun little revolution in this delightfullyįrom the outset Pikuniku seems to be aimed at younger gamers with the simple yet charming graphics having the feel of a Mr Men book and the catchy tunes that could have been pulled from a kids cartoon. You need to help peculiar characters overcome struggles, uncover a deep Place in a strange but playful world where everything is not as happy as it I was still standing in the nest and she replied “What do you mean it wasn’t you? Your feet are still on the shells!” Rounding up the chicks to make amends, one of them turned out to be a huffy teen (“why can’t I have my own life already”) and the other was fully conversant in self-help speak (“it’s true we haven’t bonded very much lately”).Which is described as an absurdly wonderful puzzle/exploration game that takes She demanded to know whether I kicked the eggs and I chose to deny all knowledge. Supporting that tone, the rest of the cast of characters have that specifically 2010s slight archness to them which keeps them from becoming twee.įor example, after kicking a couple of eggs I found in a nest and watching the chicks they contained flap off, a mother bird descended. Instead it remains at “more affable and PG version of a Dr Evil plot from Austin Powers” for the duration. Despite that premise, the tone never tips over into insufferable didacticism. What evolves from there is a cheery tale of endearingly bumbling and adorably illustrated violent resistance against a deep state social cleansing conspiracy. They settle on imprisoning you until you agree to repair the rope bridge connecting the village to the village crops (which you broke by bouncing on it) so that the villagers can tend their corn and be rewarded with rains of cash from the pink cloud. The local villagers believed you to be a scary beast and are not entirely sure how to handle the fact that you’re actually smaller than them, not threatening beyond delivering grumpy toddler-style kicks and pushes, and don’t look anything like their local beast lore descriptions. At first you’re just playing with them, perhaps enjoying the fact you can go a bit faster if you pull your legs in and roll, or bouncing around, trying to kick anything in the environment. Jumping, rolling, strolling and kicking are your primary forms of interaction. A useful exposition ghost prompts you to head into the fresh air so you can start exploring the 2D world. After an opening cinematic where a pink cloud offers you free money, you, a little red blob with legs, wake up in a cave on a hill overlooking a town.
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