So far as difficulty goes, Ecotone doesn't require the level of platforming skill and dexterity of, say Super Meat Boy, but its still not exactly a cakewalk either, mercifully death in the game allows you to get back into the action quickly, which may not be unusual in challenging platformers these days but it certainly saves on frustration. And the bonus epilogue chapters didn't really help in that regard, even though they did deliver more of the off-beat platforming I'd been enjoying. Without going into spoiler territory, I found the ending the game goes with very surprising and confusing, I mean I could just be a moron but it made me feel like I had missed something in terms of the story that seemed to be being told throughout the game. Another problem is that sometimes the phrases have to be awkwardly worded in order to both fit the current level, and fit itself into the wider narrative which can be a bit jarring. These clues stitch together to give the game what amounts to its story.Whilst the story more or less fits the sombre atmosphere of the game, I'm not sure its executed fantastically, plot arcs that seem to be building feel like they aren't resolved properly, though I suppose that sadly mirrors real life in many cases. This could easily be super confusing but each level is prefaced with a little phrase which gives a clue to what to do for the level and for the most part its intuitive enough anyway. What I like most about Ecotone is how it changes up mechanics on each level throughout the game, some of these changes are fairly subtle, but often enough the alterations totally change how you play the game. The sound design is pretty on point with the varying level background music reinforcing the sombre atmosphere. I've really enjoyed my time playing through Ecotone, the creepy-cute artstyle bleeds into every part of every level. This game is cool as hell, keep up the great work dev, looking forward to diving deeper into this bad boy. I'm not sure why it says here on steam that is "partial controller support" because everything worked perfect for me. The funny thing is the joystick seemed more comfortable after a minute or two, so maybe it's a good thing. The two things that I would liked to have seen were really small, but when I get to a level where it shows the password at the beginning, maybe put that password somewhere in the pause menu so have access before I exit (this could be normal for platforms, so maybe that one's just me) The second was I ended up using the joystick more than the d-pad because I kept ducking mid air, which slows you down, and I would miss my jump. With that said, this game looked like it had some interesting concepts, I had a few minutes to spare (downloaded quick as hell so I was playing before I finished filling a glass of water) so I had to give it a shot. Unfortunately I really don't have much time for games these days, hence the limited play time. I'm not a platform gamer, haven't been one since contra on NES. Some level's will make ya scratch your head, almost got me with "I feel like going.back" great job. Love the old school password for each level. Ecotone has great atmoshperic fx, music fits really well. Kinda cool seeing a level design and learning how to get around with limited abilities. At first I thought my xbox controller wasn't working, couldn't jump or anything. Ecotone will make ya think and I love how you learn through having the process's evolve.
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